A fire mage, whose slow fireballs rarely hit anything, and a small robot, whose sniper shots deal relatively low damage, but thankfully usually hit the intended target. Essentially, I was alone – but fear not, he’s not the only companion available. When he did decide to attack, he regularly missed, because his attacks were too slow to ever connect. The AI was broken, like most other things in this game, and he kept freezing, looking at the enemy without doing anything, even though I tried to interpose him between me and the attacker. Also, you can lock onto enemies, which helps in attacking and avoiding damage - that is, until the game decides you lose your lock for some reason: bam! You dodge the wrong way and die.Įarlier today, I was fascinated and incredulous, as I watched my cyborg companion utterly failing to land a single hit against a tough enemy. Hitboxes that are so glitched as to be almost funny: an axe may cut the air one full meter away from you, and you still get the damage. Since all creatures can kill you in two hits, even combat against minor enemies becomes a deadly danger (I'm playing on hard). Reading their stance to decide when to parry or dodge, is completely random: they twitch and turn, but apparently some of these erratic movements count as attacks you only realize it because your health drops to zero and you die. I’m positive I’ve seen games from the 90s with much better combat animations. Characters move as through molasses enemy movement harks back from the last century. Unfortunately, the combat system is possibly the worst I’ve ever seen. At some point, you manage to join a faction, which finally allows you to develop some really powerful abilities, and eventually you are strong enough to confront even the strongest enemies. You begin as a wimp who can barely wield a weapon, SLOWLY build up your character, in a world where every enemy is much stronger than you. The game is like all past Piranha Bytes offerings in the past fifteen years or so.
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